TSforge/LibTSforge/Modifiers/RearmReset.cs

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namespace LibTSforge.Modifiers
{
using System;
using System.Collections.Generic;
using System.Linq;
using LibTSforge.PhysicalStore;
public static class RearmReset
{
public static void Reset(PSVersion version, bool production)
{
Utils.KillSPP();
Logger.WriteLine("Writing TrustedStore data...");
using (IPhysicalStore store = Utils.GetStore(version, production))
{
List<PSBlock> blocks;
if (version == PSVersion.Win7)
{
blocks = store.FindBlocks(0xA0000).ToList();
}
else
{
blocks = store.FindBlocks("__##USERSEP-RESERVED##__$$REARM-COUNT$$").ToList();
}
foreach (PSBlock block in blocks)
{
if (version == PSVersion.Win7)
{
store.SetBlock(block.KeyAsStr, block.ValueAsInt, new byte[8]);
}
else
{
store.SetBlock(block.KeyAsStr, block.ValueAsStr, new byte[8]);
}
}
Logger.WriteLine("Successfully reset all rearm counters.");
}
}
}
}